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Also, please do not ruin everybody else’s day by using this ability for its AoE damage. Use it when you get CC’d. There are two procs that are relevant to your rotation: Crushing Darkness (Force/Kinetic/Direct and Periodic/Single Target/Casted). Armoring can be crafted with the Armormech and Synthweaving Crew Skills, purchased with commendations, or … I'll start out with Force storm to proc Chain lightning, which procs volt rush for aoe, which in turn re procs Chain lightning, then volt rush once or twice again. I’m not going to get into which specific versions of enhancements and such to use. Convection – Force Speed grants 2 charges of Convection which make your next 2 Lightning Bolts activate instantly. Stormwatch – This is the primary tactical item you will be using for Lightning. Without Crushing Darkness on the target, it deals nearly the same damage as Lightning Bolt (so does Force Lightning per GCD), so if it weren’t for all the procs given by Lightning Bolt, it really wouldn’t matter which you would use and in the short term, it isn’t really going to negatively affect your DPS if you use it a few times throughout the fight. In my testing, I haven’t noticed a difference between using Thundering Blast or Lightning Flash first if they come off cooldown at the same time, though I think it will come down to other factors as to which one is better at any given time. I won’t list all of the places you can use Lightning Barrier here since there are a lot of them. Endonae also provided most if not all of the ability icons. Madness does perform much better in AoE situations though since their Slow Mercy AOE tactical is far better than Lightning’s Elemental Convection, however Lightning is still one of the best burst specs out there for AoE thanks to its rotational AoE damage from Chain Lightning. When the immobilization effect ends, the target is slowed by 50% for 6 seconds. I have found that with Elemental Convection it is very useful. This is not a personal buff for you, it’s something that buffs the whole team. If you overwrite it by using your own bubble while you still have someone else’s it’ll still give you your bubble, but it won’t give you Lightning Barrier, so you have to right click the bubble in your buff bar to remove it before applying your own. Fulgurous Fortification – Lightning Bolt increases damage reduction by 5%, stacks up to 3 times (15% damage reduction total). Static Barrier is also an instant ability that does not require an enemy target on activation, meaning it’s a great move to use while on the move and can be used to great effect if there’s downtime where you can’t hit anything. All offensive cooldowns should be used as frequently as possible under the conditions stated here or if it needs to be saved for a DPS check/burst window, but don’t start delaying it for that until you see that you have to. I’m posting this for a non sub friend who is looking for a good Sorc guide to use Elemental Convection tactical with Gathering Storm gear. This effect does not affect Static Barriers placed on allies and cannot occur more than once each second. In order to switch to Madness, you just need to switch out the alacrity implant and ear for a critical version (both still have a critical augment). The best example of this for sorcs is placing your Force Storm on just a couple of the Ugnaughts that are away from Grob’thok. All content in the game can be cleared without them, so you’re basically just buying jewelry. Can the healers deal with it without too much stress? Price Match Guarantee. Couple this with the fact this requires you to use Telekinetic Blitz, and this tactical is very unappealing. We lose huge amounts of damage by not taking Stormwatch from the start. It’s very helpful in resetting the Lightning Storm proc to Thundering Blast if they get desynchronized. Since Reverberating Force was buffed in 6.1.1, Shock should no longer be used with Recklessness or Force Speed. Some DPS is better than zero DPS. If you’re in one of these situations, it’s more important to make sure that you have Force Barrier available to you or know that your healers can handle any other damage you’ll take because you will not have any other defensives after doing this, though it’s usually not a problem. I decided to give it a go to see. Recommendation: Sometimes take this. This is more significant than it has been in prior expansions since the overall uptime of Polarity Shift has increased significantly thanks to the Gathering Storm set bonus. The second component of the effect won’t change how you use the ability since Crushing Darkness already has a pretty high priority. Star Wars The OId Republic receives its long-awaited and much needed new new expansion – Onslaught, also known as Game Update 6.0. When you need to move and don’t have an instant Lightning Bolt at your disposal. Effect: Unnatural Preservation increases your damage reduction by 15% for 6 seconds. Endonae has mained a Sith Sorcerer continuously since release. Try to minimally disrupt the other person’s rotation since it will interrupt their cast and communicate with them beforehand if there’s time. Balance also has a shorter max range (30m vs 35m), its mobility is weaker thanks to Telekinetic Throw channels, and isn’t as strong defensively since it provides s… |. In one of the more recent updates, they made it so you can see how much damage you’re absorbing with your bubble and how much health your bubble has, making it much easier to tell exactly how many ticks of Lightning Barrier you’re getting out of individual attacks and how many ticks you have remaining before your barrier dies, which helps you to minimize the damage you take if you’re standing in a circle you’re not supposed to be standing in. In addition, Force Speed lasts 0.5 seconds longer, Polarity Shift increases your movement speed by 100% while active, and the active cooldown of Force Speed is finished when Force Barrier ends. If you need to reduce the accuracy of something, other classes have far better ways of doing this. They do still require the MK-11 kits, but it’s really hard to justify using the 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. Don’t save it for a rainy day because today is that rainy day! Everything in the game has armor and this information is not factored into the tooltips so you have to look at how much the ability did to a specific target in Starparse or the flytext to get an accurate reading. Lightning Flash, Crushing Darkness, Shock w/ Proc: 3 targets, Chain Lightning: Never, because Chain Lightning deals roughly the same damage but only has a 2.5 second cast time instead of a 3 second channel, Lightning Bolt, Lightning Flash, Crushing Darkness, Shock w/ Proc: 2 targets. Melee and Ranged are the easiest to determine, the attack is generally melee if it is coming from a lightsaber swing and generally ranged if it is coming from a blaster. While such concentration of Force energy did not cause lasting injury to its caster, it could be used to harm an opponent. Forked Lightning – Lightning Bolt, Chain Lightning, and Lightning Flash have a 25% chance to produce a second arc of lightning which deals 25% damage. The big benefit is the heal increase for Unnatural Preservation, though this is the least helpful point you take in this tier and should be the first one you give up if you take something else. Recklessness is used before Affliction because it puts the ability on cooldown sooner and Affliction will not consume a Recklessness charge because it isn’t direct damage. The best sources are ticking damage, usually from DoTs (like Nefra’s DoT) or channeled abilities (like Styrak’s Force Lightning) as well as frequent small hits of AoE (like Tyrans and Raptus have throughout their fights), and even persistent circles that deal relatively low contact damage (like Spit from the Kell Dragon). I recommend using 1 alacrity earpiece, 1 alacrity implant, and 1 critical implant, all with critical augments. Recommendation: Almost always take this. This ability increases the damage dealt by your next direct Force attack by 20% thanks to the Gathering Storm Set bonus, it also reduces the cooldown of Polarity Shift by 5 seconds, so you need to use this on cooldown in order to maximize the cooldown reduction. The tiny stat variations from using something like an R-3 versus an R-4 aren’t worth the trouble and a single extra random crit, lag spike, or mid-fight sneeze will completely overshadow any difference in DPS you could possibly observe from an extra few points of power. Additionally, the cooldown of Phase Walk is reduced by 15 seconds and all defenses are increased by 30% for the duration of Shifting Silhouette. There are always better defensive utilities to take. It can also be placed in custom offhand items, such as foci, generators, and shields. r/swtor: Star Wars™: The Old Republic, a story-driven MMORPG from BioWare and LucasArts. Effect: Thundering Blast, Innervate, and Force Leech may be activated while moving. Effect: Increases the damage dealt by Force Storm by 25%. It’s okay to delay it for a significant period of time because the alacrity from Polarity Shift will counteract the delay so your next Recklessness will end up happening at roughly the same time regardless. This DoT is one of your hardest hitting abilities on its own and accounts for about 11% of your total damage output. Effect: Your Static Barrier, Force Barrier, and Enduring Bastion heal you for 1% of your total health every second for as long as they last. In 6.0, thanks yet again to the Gathering Storm set bonus, this ability will have a very high uptime both thanks to the cooldown reduction and 20 second duration. There is no real distinction between the Energy and Kinetic as well as Internal and Elemental, the two words are basically interchangeable from a numbers perspective and which word is used is determined by which is a more fitting descriptor. The key to being a great DPS is to be always DPSing. That said, once in a while I do need to use it since I am less likely to be able to use Lightning Bolt while moving now since I don’t have Force Speed available on-demand. Effect: Overload heals you and up to 7 affected allies for ~3900. Single Target Damage: 8/10 With 6.0, Lightning has been buffed quite extensively, and has extremely good single target damage. Besides it being not your job, a lot of bosses have fairly tight enrage timers, so if you’re having to waste your precious GCDs helping out another role because they can’t deal with what they are fully capable of dealing with, you’re gonna end up wiping to an enraged boss later anyway. Effect: Strike the target with your lightsaber, dealing ~8,400 weapon damage and immobilizing it for 3 seconds. This proc really doesn’t matter in the long run, the only time I ever pay attention to it is if I died and just got revived, though really if you just do your rotation, you will never run out of force. Most stuns have a range of either 4m or 10m depending on whether it’s a melee or ranged spec, however Lightning’s stun has a range of 15m because Lightning has a 5m range increase on almost all of its offensive abilities. Even if you mess up, keep doing the rotation! Contrary to popular belief, this is not really much of a DPS increase. There are exceptions to all of these. This ability works by giving you +20,000% defense chance, so if an attack cannot be dodged/deflected/parried/resisted, Force Barrier will not work. If a tank is telling you to stop DPS or hold off for a few seconds because they can’t keep aggro, don’t listen to them, they’re the one that doesn’t know the proper way to keep aggro. Charged Reaction – Affliction’s duration is refreshed by dealing direct damage with Chain Lightning and Crushing Darkness, so you only need to apply it once to most targets unless there is a significant amount of time where you do not use those abilities. 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