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vega moves street fighter 4

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ROLLING CRYSTAL FLASH. Vega's multi-hit rolling attack is improved in Super, allowing him to pressure the opponent without the fear of retaliation. Vega Street Fighter 2 Turbo moves Overview. The Light Punch version executes fastest, hits two times, inflicts the least amount of damage and stun, and travels the shortest distance. As with most of Vega's specials it has little to no invincibility, can be easily stuffed and trades easy. ROLLING CRYSTAL FLASH. Scarlet Terror is a backflip that can be used as an anti-air but it is also useful to punish opponents who like to use Focus Attacks, either to actually attack or just to feint, up close. It can be used as a combo ender. 0 Tips. Invincible backflip that dodges everything but can be punished easily. For the Claw Attack, the strength of the Kick Button used determines the damage of the attack with the Light Kick version doing the least damage. There is some German in the video but it is translated through text annotations. In die Auswertung von Street fighter vega moves strömen vornehmlich professionelle Auswertungen, jedoch auch zahlreiche andere Dinge mit … It goes through a lot of combos and other great info. Good for armor-breaking and anti-air in some situations. If you have EX Meter, you can also FADC the last hit of the attack to make it safe on block or to go from this move into a mix-up to surprise your opponent by FADCing forward into a throw or further attacks. Crouching Heavy Punch can be used as an anti-air. 1 - TATSUNOKO VS CAPCOM MOVES COMBOS, YATTERMAN NO. It also can be used as a cross-up and can be used to fake out opponents who are expecting a Flying Barcelona Attack. Great move can be used in a variety of ways such as corpse hopping and tick-throwing, and can be followed up with alot of his normals and should be followed up with EX-FBA or Scarlet Terror. It has even more range than his Standing Medium Punch and is fast enough to make it useful as a counter-poke as well. EX version hits 3 times and goes through projectiles. HK and EX version hit twice. Diagonal Jump Heavy Kick is a jump-in attack. All three heights can be crouched under and punished easily on block. Has no invincibility frames so can be stuffed with relative ease. SF4 Vega Guide (Claw Tutorial) by wwmajin: This video was created for Street Fighter 4 but it is still very useful for Super. n/a Rating . All Details. Each punch strength goes a different height with HP being the lowest and LP being the highest. 2 - TATSUNOKO VS CAPCOM MOVES COMBOS, 001. Use both sparingly. Using this at its maximum range makes it pretty safe if it is blocked. Crouching Fierce: Can be used as an anti-air and linked after Cosmic Heel. Diagonal Jump Light Punch is also an air-to-air normal. NORMAL MOVES | SPECIAL MOVES | COMBOS | MATCH UPS. Keep reading for some of the reasons why it is high risk. The Light Kick version travels the shortest distance, hits one time, and does the least damage and stun. For Street Fighter IV on the Xbox 360, a GameFAQs Q&A question titled "Vega's Moves? The Flying Barcelona Attack has Vega jumping off the wall where he can then attack the opponent with a Claw Attack or an Izuna drop or he can cancel the move if conditions don't look favorable. This makes it a good armor breaker or to stuff a Focus Attack. Diagonal Jump Heavy Punch is a jump-in attack. Special Moves Flying Barcelona Attack. Use both sparingly. Crouching Heavy Kick is a slide with a range of about 1/2 the screen. At close range it is a two-hit attackand at far range it is a single stab. Pushing the Punch Button causes Vega to use a Claw Attack. The views expressed on http://www.iplaywinner.com do not necessarily reflect the views of the companies referenced within content of this site. Standing Medium Kick is Vega's second farthest reaching normal attack outside of Standing Heavy Punch. Normal and EX version can be easily stuffed with even normal jabs and the move is very easy to predict and punish. Standing Heavy Punch is Vega's farthest reaching normal move. Vega's second Ultra will be the preferred Ultra in most match ups. ABEL | AKUMA | BALROG | BLANKA | C. VIPER | CAMMY | CHUN-LI | DAN | DHALSIM | FEI-LONG |  E.HONDA | EL FUERTE | GEN | GOUKEN | GUILE | KEN | M. BISON | ROSE | RUFUS | RYU | SAGAT | SAKURA |  SETH | VEGA | ZANGIEF. If you have EX Meter, you can also FADC the last hit of the attack to make it … He can hold toward the wall to cancel. Crouching Medium Punch is a great poke. Best only used in combos. STREET FIGHTER 4 - VEGA - INTRO & STRATEGY, 002. Can also use EX-SHC to attempt a cross-up. This can be used as an escape from a pressure situation or to simply back off and regain composure to reset things. You can direct which wall it goes to and can be used for crossups. Heavy Kick version consistes of two hits, starts up faster, and does more damage and stun. Can also use EX-SHC to attempt a cross-up. Stamina: 1,025: Stun: 975: Tier Ranking: 40th: Popularity: 20th: SF5 Tiers: Special Moves … Best only used in combos. Waiting to push Punch until Vega is close to the opponent has Vega execute the Izuna Drop grab. SF4 Vega Guide (Claw Tutorial) by wwmajin: VEGA - MATCH VIDEOS - SUPER STREET FIGHTER 4, VEGA - NORMAL MOVES - SUPER STREET FIGHTER 4, VEGA - SPECIAL MOVES - SUPER STREET FIGHTER 4, VEGA - MATCH UPS - SUPER STREET FIGHTER 4. cr.lp, cr.lp or cr.mp, cancel into lp rolling crystal flash, df + hk, cr.mk or ex flying barcelona attack, cr.mk, cr.lp or cr.mp, cancel into ex flying barcelona attack, far standing hp, cr.lp or cr.mp, cancel into ex flying barcelona attack. Combos after crouching MP, MK, and Cosmic Heel. It can also be used as Vega is getting up to avoid some of your opponent's wake-up strategies. Jumping Fierce: Fast and decent range. The EX version has the same properies as the Hard Punch version for the most part only it is invulnerable to fireballs and inflicts more chip when blocked. This Ultra can be used after the Cosmic Heel if it is used on an opponent in the air. n/a Rating. Medium Punch version does 4 hits. The strength of the Punch button used determines the damage, stun, horizontal distance rolled forward, execution speed, and the number of hits. SF4 Vega Guide (Claw Tutorial) by wwmajin: This video was created for Street Fighter 4 but it is still very useful for Super. CHARGE DOWN-BACK, FORWARD, BACK, FORWARD + THREE KICKS. Good for fast crossups and faking out people expecting FBA's. 0 Tips. Standing Light Punch has farther reach slightly than his Standing Light Kick and is fairly fast. Can be used as an anti-air in some situations. This Ultra can be used to as an anti-air or to punish an opponent's mistake from across the screen. Decent anti-air if the opponent is predictable or jumps in for no reason. EX version hits on the way to the wall for a guaranteed Izuna Drop. NEO-GEO BATTLE COLISEUM IMAGES AND SCREENSHOTS, Street Fighter III: 3rd Strike Online Edition Imag, ALEX - TATSUNOKO VS CAPCOM MOVES COMBOS GUIDES, MORRIGAN - TATSUNOKO VS CAPCOM MOVES COMBOS GUIDES, RYU - TATSUONOKO VS CAPCOM MOVES COMBOS STRATEGY, ZERO - TATSUNOKO VS CAPCOM MOVES COMBOS GUIDES, CHUN-LI TATSUNOKO VS CAPCOM MOVES COMBOS GUIDES, SOKI - TATSUNOKO VS CAPCOM MOVES COMBOS GUIDES, MEGA MAN TATSUNOKO VS CAPCOM MOVES COMBOS GUIDES, ROLL - TATSUNOKO VS CAPCOM MOVES COMBOS GUIDES, VIEWTIFUL JOE - TATSUNOKO VS CAPCOM MOVES COMBOS, FRANK WEST - TATSUNOKO VS CAPCOM MOVES COMBOS, SAKI - TATSUNOKO VS CAPCOM MOVES GUIDES COMBOS, BATSU - TATSUNOKO VS CAPCOM MOVES COMBOS GUIDES, PTX-40A TATSUNOKO VS CAPCOM MOVES COMBOS GUIDES, DORONJO - TATSUNOKO VS CAPCOM MOVES COMBOS GUIDES, CASSHAN - TATSUNOKO VS CAPCOM MOVES COMBOS GUIDES, GOLD LIGHTAN - TATSUNOKO VS CAPCOM MOVES COMBOS, IPPATSUMAN - TATSUNOKO VS CAPCOM MOVES COMBOS, JOE THE CONDOR - TATSUNOKO VS CAPCOM MOVES COMBOS, KARAS - TATSUNOKO VS CAPCOM MOVES COMBOS GUIDES, JUN THE SWAN - TATSUNOKO VS CAPCOM MOVES COMBOS, KEN THE EAGLE - TATSUNOKO VS CAPCOM MOVES COMBOS, POLIMAR - TATSUNOKO VS CAPCOM MOVES COMBOS GUIDES, TEKKAMAN - TATSUNOKO VS CAPCOM MOVES COMBOS GUIDES, TEKKAMAN BLADE - TATSUNOKO VS CAPCOM MOVES COMBOS, YATTERMAN NO. Scarlet Terror, St. HK, Air Throw, nj. It combos after Crouching Medium Punch, Medium Kick, and Cosmic Heel. Vega Street Fighter 5: Champion Edition moves Overview . Standing Heavy Kick is a 2-hit attack at anything but close to maximum range with the first hit doing 40 Damage/125 Stun and the second doing 70 Damage/75 Stun. LK version as anti-air can be followed up with EX version. The views expressed on http://www.iplaywinner.com do not necessarily reflect the views of the companies referenced within content of this site. CHARGE BACK, TOWARDS + PUNCH. Standing Forward kick: Longest range standing normal. Special Attack Backflip. Certain archetypal characters are comparable to Vega, elaborated on his pop culture page.Vega is vain, overconfident, and highly convinced of his own abilities, almost to the point of megalomania. You can link to this move after a Crouching Medium Kick and can cancel into his EX Sky High Claw Special Move. If it hits you get an untechable knockdown. CHARGE BACK, TOWARDS + PUNCH. This is a list of all the moves for all nineteen characters in the Street Fighter II series, including their Super Combos added in Super Street Fighter II Turbo. Good anti-air if used correctly. Standing Roundhouse: Great move that comes out fast and hits twice. Pretty bad anti-air and reversal capabilities. If you hit your opponent with an anti-air Light Kick Scarlet Terror, you can follow it up with an EX Scarlet Terror for increased damage. All original content Copyright © 2008, http://www.iplaywinner.com. The EX version works best as an anti-air. Testberichte zu Street fighter vega moves analysiert. Die Resultate anderer Nutzer geben ein aufschlussreiches Statement bezüglich der Effektivität ab. It executes with the same speed as the Heavy Kick version but it does more damage and stun, and the EX version should be the preferred version to use if Vega is getting up from a knockdown. Rolling Crystal Flash. This move is best used in combos. 0 Tips. Claw gives Vega extended range on his normal attacks. LK version as anti-air can be followed up with EX version. Press Punch after the initial start up for a souped up Flying Barcelona Attack, or press right or left and punch near the opponent for a beefy Izuna Drop. Neutral Jump Heavy Punch is an air-to air attack with good speed. Good for zoning. Great move can be used in a variety of ways such as corpse hopping and tick-throwing, and can be followed up with alot of his normals and should be followed up with EX-FBA or Scarlet Terror. It can also be linked after a Cosmic Heel. STREET FIGHTER 4 - VEGA - SPECIAL MOVES. The Claw Attack can be used to cross-up an opponent. STREET FIGHTER 4 - VEGA - SPECIAL MOVES. At close range this move does a lot more damage and stun than if at long range. You are probably better off saving your EX Meter for other useful moves like Flying Barcelona Attack. Standing Short kick: Very fast with decent range makes it a decent poke. Crouching Forward: A little on the slow side but can be followed up with EX-FBA and Scarlet Terror. Post a Comment | Share Article | 1 Reference. 1 - TATSUNOKO VS CAPCOM MOVES COMBOS, YATTERMAN NO. Has no invincibility … Vega's character archetype is very familiar in Japanese manga and anime: the Narcissist (ナルシスト, Narushisuto? After the initial wall jump, Vega has three options. The EX version hits while Vega is on his way up to the wall, which puts the opponent into a juggle state where an Izuna Drop is guaranteed. Good for fast crossups and faking out people expecting FBA's. All versions can be crouched under and punished easily on block. All original content Copyright © 2008, http://www.iplaywinner.com. As with most of Vega's specials it has little to no invincibility, can be easily stuffed and trades easy. CHARGE DOWNBACK, DOWN FORWARD, DOWNBACK, UP FORWARD + THREE KICKS. 2 - TATSUNOKO VS CAPCOM MOVES COMBOS. The Normal and EX versions can be easily stuffed by many characters even with normal jabs and it is pretty easy to predict and punish. It goes through a lot of combos and other great info. Crouching Light Kick does not do much damage. The Izuna Drop does more damage than the claw attack and results in an untechable knockdown. Diagonal Jump Medium Punch is a jump-in attack. CHARGE DOWNBACK, DOWN FORWARD, DOWNBACK, UP FORWARD + KICK ~ PUNCH. It can also combo into an EX Sky High Claw. The EX version goes through projectiles, hits three times, and executes very fast. Use to punish fireball spammers and jump-ins occasionally. The strength of the punch button used determines the height of the horizontal attack. However, this Ultra has been improved in Super Street Fighter 4 in that it now hits the opponent as Vega flies up to the wall, just like the EX Flying Barcelona Attack. SCARLET TERROR. This article covers all of the special moves of SFII's characters. All rights reserved. ), often depicted as a long-haired, effeminate self-lover. All rights reserved. It's not often Vega players will use this Super, considering EX moves are so critical to his overall gameplan. n/a Rating. Pretty hard to land ultra, can only punish fireballs. HK and EX version hit twice. Combos after crouching MP, MK, and Cosmic Heel. The moves are based on the English controls of the home console version. This Ultra can be used to punish projectiles and other wiffed attacks, but experienced players will see it coming. Hard Punch and EX version do 5 hits. Normal and EX version can be easily stuffed with even normal jabs and the move is very easy to predict and punish. Shorter version of Backslash, also completely invincible with less chance of being punished, but it's still easy too. ". Neutral Jump Light Punch is an air-to-air normal. The Light Punch version flies the highest and Heavy Punch being the lowest. Submit a tip for Vega. Standing Light Kick is very fast but doesn't have much reach. The EX version is best for this purpose, but if you can't spare the EX Meter cost use the appropriate regular version. Anti-Air Cosmic Heel (DF+HK) combos into U2. Use this to punish fireball spammers. Difficult combos and unreliable anti-airs. VEGA - SPECIAL MOVES - SUPER STREET FIGHTER 4. All Details. From long range this move does slightly more damage. The strength of the kick button used determines the number of hits, damage, stun, and distance of the attack. A crouching Medium Kick and can be easily stuffed with even normal jabs and the move has to... Of hits, damage, stun, and does more damage than the Claw attack Vega. Escape from a pressure situation or to simply back off and regain composure to reset things does... Useful as a counter-poke as well as Super combos see it coming Japanese manga and anime: the (... Still easy too the height of the horizontal attack has even more range his. 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Standards though so be careful in using it Champion Edition moves Overview and twice!

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